video games http://kalw.org en Your Call: Can Video Games be a Force for Good? http://kalw.org/post/your-call-can-video-games-be-force-good <p>Can videogames be a force for good?&nbsp;&nbsp;On the next Your Call&nbsp;we'll look at the&nbsp;ways video&nbsp;games&nbsp;are being used to&nbsp;educate and enlighten&nbsp;– and how those efforts relate to the $65 billion gaming industry.&nbsp; What’s the social responsibility of&nbsp;game companies? What can be changed in terms of equality and fair representation in the&nbsp;gaming&nbsp;world?&nbsp; What have you gained from gaming and what would like to see in the future? &nbsp;</p><p>It's Your Call with Matt Martin and you.</p><p><strong>GUESTS:</strong></p> Thu, 03 Jan 2013 08:00:00 +0000 Max Jacobs 21252 at http://kalw.org Your Call: Can Video Games be a Force for Good? Bridging the gender gap in the gaming industry http://kalw.org/post/bridging-gender-gap-gaming-industry <p>By some estimates, the video game industry today is worth more than $100 billion. It’s a male dominated industry: the most recent study found that the people who work in gaming are nearly ninety percent male. They’re paid much more, and they’ve created a culture that’s not very friendly to women. To learn more about the gaming industry gender gap, KALW’s Martina Castro sat down with Tasneem Raja, the interactive editor at <em>Mother Jones</em>. They talked about the role of women the video game industry, the subject of a recent <a href="http://www.motherjones.com/mixed-media/2012/11/women-video-game-industry-twitter-1reasonwhy">article </a>by Raja.</p><p> Tue, 04 Dec 2012 02:07:35 +0000 Martina Castro 20131 at http://kalw.org Bridging the gender gap in the gaming industry